Aim and scope

In conjuction with the 19th International Conference on Image Analysis and Processing (ICIAP2017), 11 or 12 September 2017, Catania Italy

Description of the workshop

Given the recent spread of technologies, devices, systems and models for immersive virtual reality (VR) and augmented reality (AR), which are now effectively employed in various field of applications, an emerging issue is addressing how interaction occurs in such systems. In particular, a key problem is the one of achieving a natural and ecological interaction with the devices typically used for immersive VR and for AR, i.e. interacting with them by using the same strategies and eliciting the same perceptual responses as it occurs when interacting in the real world. This is particularly important when VR and AR systems are used in assistive contexts, e.g. targeting elderly or disable people, or for cognitive and physical rehabilitation, but also to prevent and mitigate visual fatigue and cybersickness when targeting healthy people.
The main scope of this workshop is to put together researchers and practitioners from both Academy and Industry, interested in studying and developing innovative solutions with the aim of achieving a Natural human-computer interaction and an ecological perception in VR and AR systems.

Workshop chairs

Dr. Manuela Chessa, University of Genoa, Italy – (DIBRIS) Dept. of Informatics, Bioengineering, Robotics, and Systems Engineering

Dr. Fabio Solari, University of Genoa, Italy – (DIBRIS) Dept. of Informatics, Bioengineering, Robotics, and Systems Engineering

Prof. Jean Pierre Bresciani, University of Fribourg – Department of Medicine

Invited speakers

Dr. Paolo Pretto (Project Leader, Motion Perception and Simulation)
Max Planck Institute for Biological Cybernetics

Dr. Bruno Herbelin
École Polytechnique Fédérale de Lausanne, Switzerland


To submit a paper log into the conference CMT [here]